Browsing all 148 posts in Development Posts.

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Changes to Ship Store View

Changes to Ship Store View

Back in February of this year we made a change to the C.E.D.R. This change took the form of a sortable table system along with paginated lists and a search feature. We asked for feedback and from those that gave it a thumbs up and [...]

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Expansion of the Fuel Depot System

Expansion of the Fuel Depot System

Due to increased demand on the Fuel Depot system throughout Sphere and the Expanse, additional fuel depots have been constructed.  For your convenience, you can find seven new fuel depots as listed below.  Like any depot you can access your stored fuel from any of [...]

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The Horizons Bright

The Horizons Bright

It’s been a while since I post just to say Hi and catch up with where we are heading and also to round up what you can expect to be coming this year in Core-Exiles. So I thought I’d take some time out and review [...]

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Ship Yards – Live

Ship Yards – Live

For a change I wont wax on and on about the latest add to the game. Instead I’ll let you read the Primer I ‘reserved’ two weeks ago. It’s been a long haul getting this one out, but its one that was on my list [...]

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Cyber Systems Opens

Cyber Systems Opens

ISN News Break: It seems the rumors were in fact true as the doors opened on two new Cyber Systems stores today. The new High tech gadget store is the brain child of Cori Zullo. She had a long and distinguished career with Wesbec till [...]

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Mech Update – Sectors & Items

Mech Update – Sectors & Items

For months I’ve had various elements of the Mech Sector code on my cutting room floor. Of late I got frustrated with the amount of exploit attempts we have had to patch and deal with that I took time away from Corporations (the current new [...]

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New Promenade Finder

New Promenade Finder

Core-exiles has grown a lot in the last few years, new galaxies, more NPC’s more companies, more Settlements and more promenades to visit. Initially we always said ‘keep a pad and pen handy’ as CE will require one, but as the game has grown it’s [...]